There's no secondary build that's the best build for any ship. what is the main feature of IFHE? Sometimes it can't hit the target for a long … Sure, cruisers want to mitigate damage, muting the influence of AR, but reality is that even with careful game play, damage will be taken. For big ships with slow-rotating turrets, EM has much higher percentage gain and may keep turrets aimed while evading incoming fire, so EM > AR. Few hits may be a symptom of having few guns in the first place, don't ya thnk? For cruisers, DE statistically translates into two to four more fires per 100 shell hits, so value of DE depends on rate of fire and base fire chance (i.e., the higher rate of fire and lower base fire chance, the higher value DE has). Sudden ambushes, cunning flanking attacks, open confrontation and "head-on" assaults — captains must strive to find an ideal way to deliver a decisive blow at the enemy. Since cruisers' function is largely centered around DPM, AR can be hugely beneficial to them.
General WoWs Discussion ; Discussions about Warships ; Cruisers ; German Cruisers ; Roon and Hindenburg Captain Skills Sign in to follow this . 152mm : 6 = 25,33333333 ~ 25mm which means the Cleveland can penetrate 24mm of armour. You haven't said you have basic firing training or adrenaline rush — try adding those to your build. IMO (as a KM cruiser main), this is an excellent complement of skills for the Roon. In World of Warships sind die Kreuzer das Rückgrat der eigenen Flotte. DE sounds like a good idea. World of Warships ROON Gameplay. Good gameplay will pace the turret rotation with positioning and engagement, overriding the benefits of EM. From my empirical experience that both EM and AR have negligible effect on ships that have fast-rotating turrets.
I take MAM1, HSM1, AAGM2, PM2, SGM3, and GFCM2. I have a secondary build to the Roon (Secondary Battle Modification 2, the captain's kill Manual Fire Control, the captain' skill Advantage Firing Training, soxsix flag) but the dispersion of the secondary battery is still too high compared to other ships.by the secondary battery of the roon are too few. Sporting more main battery rifles than all other Tier X cruisers save the Japanese Zao and Italian Venezia , Hindenburg is gifted with a balanced 4x3 turret layout: turrets "Anton" and "Bruno" are forward of the superstructure, while "Caesar" and "Dora" are aft of it. I haven't tried it and would be curious to know how effective it is to increase damage. I think it's a common misconception that secondary builds are to be used against BBs. You haven't said you have basic firing training or adrenaline rush — try adding those to your build.
Roon and Hindenburg Captain Skills. Alle 14/6/2018 alle 22:52, Zemeritt ha scritto: I've always been perplexed why so many folks take EM on sub-25s turrets for heavy cruisers since it buys you less than a 10% improvement.
Take main battery reload mod on T9-10 (or range mod, if you lack range) and get some meaningful benefit. The greatest asset of secondaries is fire density, as the comically inaccurate Mikasa shows. There's no secondary build that's the best build for any ship. TBH you might wanna try secondary Umikaze. General WoWs Discussion ; Discussions about Warships ; Cruisers ; German Cruisers ; My Roon build Sign in to follow this . I mount India X-Ray and Victor Lima signals to boost fire chance instead. I'm curious what choices you've made for your Roon upgrades. Unlike her predecessor, the ship was larger in size and carried considerably reinforced AA armament. Not even in a secondary build. The only difference between what you've selected and what I have is that I take BFT instead of DE. Prev; 1; 2; Next; Page 1 of 2 . World of Warships New Ships!
i wanted to share my go to Roon build because I have tried all the others, but this seems most effective for me: Epic battles rage across the oceans of the world in order to claim victory among teams comprised of the greatest representatives from the era of multi-ton marine giants. Recommended Posts. You need to play a total of 50 battles to post in this section. It is useful? In particular, thank you for not taking EM. Their main targets are DDs at closer range and CLs. But hear me out: Take PT, AR, DE, CE first. Nah. Secondaries aren't actually that effective compared to other things you could focus on. Captains preferring the Armor scheme. This arrangement along with MB range mods makes this ship a handful for the enemy team as you now have more vision control up at any one time. A decisive win achieved while the ship is in low health happens too infrequently. As you've pointed out, EL is great on KM cruisers since you're constantly changing shell types, and DC is great to boost spotting and AA. Consumables. Weapons scheme.