Use light cruisers to raid instead (ones with higher detection, since it also reduces your visibility).Can you talk about admiral stats and which stats should we look for in different scenarios (eg convoy raiding, ASW, carrier fleet or just big battle)great question! Use care when selecting these options for your fleets. If you have the 4 seashells locked up, there is no reason you cannot produce Battleships.They do not offer Heavy Weapon armaments but have instead a compliment that features Medium Weapons. Adding elements such as Folding wing tech, wooden biplane airframes that upgrade to aluminum ones, the marriage of different engines to airframes (I feel it would behoove them to adopt this brilliant naval formula for the aircraft portion of the future game.Press the Scales button and assign Patrol or Raiding zones.
They’ll benefit from the naval air designer also.A local, or allied source of rubber is strongly advised, so you may need to build a couple of refineries. It really has a lot to offer and is by far the single most pleasing addition to Hearts of Iron 4 franchise. Fleet in being doctrine, 10 dockyards on repair duty
They become locked out of the needed 25 XP to create a first ship design.Leasing a Destroyer plan, say, from the Soviets, could get them building cheap convoy escorts, training them, and earning XP to make other homegrown designs later.It’s a lengthy example and most times I don’t think you’ll need to lease a naval design. I've tried a lot of different YouTubers, Redditor, and other online ideas. Please see the This item will only be visible to you, admins, and anyone marked as a creator.This item will only be visible in searches to you, your friends, and admins.A naval guide focused on integrating the naval strategy inside the broader strategy required during a playthrough (reaching wargoals, production and ressources, research, endurance of the fleet, mangament of the fleet, support of the fleet). As an allied nation never use them in the mediterranian sea, you have a debuff for shallow sea and Italy has good destroyers.
Building refineries can even bring you CIVs in rubber trade!Look, these are thirsty beasts. This is an explanation of all the mechanics and meta I have understood so far, and the navy I am using and its ships designs. Get messy with it. Sure their damage is limited compared a sub 3, but they're more annoying and that's really the point of subs.I can't tell if this is trying to be serious or just meme.A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio.Press J to jump to the feed.
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La Resistance brings in the ability to first infiltrate, then steal blueprints from enemy navies, armies, and air forces. Very enjoyable to read!People, don't read the numbers - those can change or be sub-optimal - read the thoughts and make your own numbers!I like the guide I would just want to clarify one thing about subs. You’ll need to check the cost in the bottom right corner of the naval designer screen to see if this is going to be a good item for refitting old ships or a waste of time and production.Expensive items like armor, engines, and weapons can take a long time to change out and often are just better off spending a bit more time and producing an entirely new ship instead of refitting an old one. You just need to be aware of it, how it works, and what the actions involved are.Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. And see what is the best for you. I try to find ways to push advantage towards -=-=-=--=-=-=--=-=-=--=-=-=--=-=-=--=-=-=--=-=-=--=-=-=--=-=-=-Let’s highlight the types of ship hulls in Hearts of Iron 4, then talk about the actual building of a fleet, composition, admiral upgrades and more.SS Submarine – cheap, slow, limited loadout optionsSS Cruiser Submarine – cheap, unique to a few countries, slow, special loadout options.DD Destroyer – light, fast, cheap. Really cool guide it helped me a lot playing 1.6.1 . For details on how aircraft statistics affect air wing operation, see air mission and air wing.. All aircraft start with 80% reliability unless otherwise noted.