I try not to lose health. skill? 2 short questions on the side: doesn't sight-stab influence rocket-planes and TBs as well and do you consider TA essential on USN TBs ? I'm new at this. In my admittedly limited experience not taking any concealment does make the Lex (and to a much lesser extend the Midway) have rather limited options when it comes to positioning or re-positioning (at least when it comes to any kind of aggressive positioning)
Do you guys have recommendations, which modules should be equipped and which captain skills are working well? I have a Captain with 10 points that I'm using for the German cruiser line. You’ll want AR anyways. Skill Points Left.
Maybe something has changed after 0.8.7? I have a 10 pointer in her that I … Do you guys have recommendations, which modules should be equipped and which captain skills are working well? Basic Firing Training -not entirely sure on its effectiveness, but at least it wings a plane here and there. You can always make a rough calculation by using Commander Skill Builder available on the World of Warships official web-site. In my admittedly limited experience not taking any concealment does make the Lex (and to a much lesser extend the Midway) have rather limited options when it comes to positioning or re-positioning (at least when it comes to any kind of aggressive positioning) I guess you could drop Sight Stab for CE on Lexington maybe since I found TBs to be the more effective and reliable damage source over DBs. Wargaming announced yesterday on one of their live streams that the Secondaries on German Battleships from tier 8 upward are getting a buff. ^^ Also, was thinking CE for my 4th skill. Do note that TiTs are undoubtedly superior on the Midway tho so getting a bit of practice in with Lex might not hurt. You need to play a total of 10 battles to post in this section. I'd take something like BoS or Vigilance for more practical use. Are concealment module and CE completely waste of upgrade/cap. I would take PM over PT to make sure my weapons aren't destroyed, or my ship disabled and made easier to shoot. Ship Stats & Guides. For most cases 1 or 2 level 4 skills are enough. I am not a CV expert and start to use Lexington now. Sometimes you don't have better alternatives. On japenese carriers full concealment build works, since your planes will have a 6.1km concealment. Personally I wouldn't have so many 1 pt skills, maybe keep PM but the other two points could go to AR. Do note that TiTs are undoubtedly superior on the Midway tho so getting a bit of practice in with Lex might not hurt. Well we all try to not take damage in cruisers but if you are playing correctly it is inevitable and the long IJN reloads on torps and guns benefit tremendously from AR. You can go Concealment expert on your captain, mainly to conceal the carrier a bit. What could be good is SE and AR though I was going to do Superintendent 3rd but there is a line through it with the message "the skill is inefficient with the ship's selected configuration". Commanders can learn a variety of useful skills that enhance the performance of the ship. History Design. Feel like Superintendent is wasted on Aoba. Sorry for the necro btw, but I've found myself thinking about this quite a bit recently. DE - German HE has improved (1/4 vs. 1/6) penetration, so you’ll find yourself using it a lot to deal consistent damage, especially vs angled battleships.
But that's because I operate under the assumption if I'm spotted every ship in the game is pointing it's guns at me, so PT for me is kinda useless.
ShipComrade. She quickly made an impression, with her quick-firing, triple-barreled turrets doing horrible, unspeakable things to broadside enemy cruisers and destroyers alike. Only the Yorck is a reliable fire-starter, so continuously switch up your ammo as needed. Official website of the award-winning free-to-play online game World of Warships. The amount of commander xp varies depending on how many skill points a commander has. Then last set of points you could run EM and JOAT if you plan to use it in ships up the line or AFT for removing pesky spotting planes. Captain Skill Calculator for World of Warships. Personally I've had no particular issue with positioning. Im new at this. It's just that the higher your concealment goes, the more aware you have to be when you need to move. You can't assign a captain to a silver ship without retraining for that ship. Lex is fairly versatile in that regard. Upon reaching Account Level 7, a player is granted the ability to assign a Commander to each ship. The benefits of sight stab for rockets and TBs are fairly negligible. (The main problem is that I don't play enough CV to get a proper muscle-memory and feeling for attack vectors,but hey maybe with this I can pretend I'm competent ^^) AR - Expert marksman is really only a must on Yorck, so unless you are building a dedicated captain you can pass on it. I started with Priority Target and Expert Marksman. To achieve better results select the specified first-order skills …