As for the dragon limit hands and the great winds, table rules dictate if the hand must be concealed or not. Japanese Mahjong has a complex scoring system with several stages of scoring, rules and exceptions, evening out scores and bonus points at the end of a match. Some rules may replace some of the number 5 tiles with red tiles, as they can earn more points. Gameplay is entirely unrelated to mahjong or its variations and is a recent invention. The game played in general is similar to all the versions of mahjong.However the game pieces and scoring slightly differs depending on regional variations. This is exceptionally rare. The winner must have a legal hand that meets the minimum faan points agreed to in advance (not including any bonus points). View/set parent page (used for creating breadcrumbs and structured layout). An extra hand is also played if there is no winner by the time all the tiles in the wall have been drawn. The losers pay the winning player points based on several criteria and depending on whether the game is for fun or for money. Another potential penalty is the player who called out the false mahjong must play the rest of the hand with their tiles face up on the table so other players can see them (open hand). Korean Mahjong does not allow melded (stolen) chows. The earliest surviving tile sets date to around 1870 and were acquired in The ban on gambling after the founding of the People's Republic in 1949 led to a decline in playing. However, the player must have a complete and legal hand.
A winning hand must include an agreed minimum amount of faan value (often 3). There are 3 suits of simples and in each suit the tiles are numbered from 1 to 9. Tiles may flip over when being dealt and players should agree in advance on how to deal with the problem. A common scoring limit is 64 points, which is the highest base points doubled twice. For example, each player throws dice with the highest count taking the dealer position, second-highest taking south etc. Because extra hands may be played every time a dealer wins or if there is a goulash hand, a match of 16 hands can easily become a match of 20 or even much more. In addition, unlike the Simple and Honors tiles, there is only a single tile of each Bonus tile, so there are a total of four flower and four season tiles in the set. There are four different ways that regular order of play can be interrupted: There are a variety of counting pieces used in different countries. There is no relation between the bonus tile "bamboo" flower and the bamboo suit of simple tiles (ex. In all the hands that require pongs, each pong can be replaced by the corresponding kong. This article is about the Chinese tile-based game. Wind position is significant in that it affects the scoring of the game. Some mahjong variants accept wildcard tiles.
The rule set includes a unique function in that players who get two specific animals get a one-time immediate payout from all players. The indicated player, then rolls the dice once more noting both the total and if the total is an even or odd number. Append content without editing the whole page source. The dealer marker is a round or square object that the dealer places to the side to remind players who the dealer is. Each player then stacks a row of tiles two tiles high in front of him, the length of the row depending on the number of tiles in use: Each player now sets aside any Flowers or Seasons they may have drawn and takes turns to draw replacement piece(s) from the wall in the anti-clockwise direction.
continuing counterclockwise. This includes the 13 orphans, 4 concealed pongs, heavenly hand and earthly hand. The Charleston, a distinctive feature of American Mahjong, may have been borrowed from card games such as Many variations have specific hands, some of which are common while some are optional depending on regions and players. Some three-player versions remove the North Wind and one Chinese provincial version has no Honors. The hands of If the dealer wins the hand, he will remain the dealer and an extra hand is played in addition to the minimum 16 hands in a match. Starting from the left of the stacks counted, the dealer draws four tiles for himself, and players in anti-clockwise order draw blocks of four tiles until all players have 12 tiles, so that the stacks decrease clockwise. The fourth piece of a Kong is not considered as one of the 13 tiles a player must always have in their hand. Whenever a player draws a flower or season, it is announced and then placed to the side (it is not considered a part of the 13-tile hand, but in the event that player wins, he may earn bonus points for them) and the last tile of the wall is drawn as a replacement tile so that the player has the 14 pieces needed before their discard. A player only scores a bonus faan for Flowers or Seasons if it is their own flower or season (East=1, South=2, West=3 and North=4) or if the player has all four Flowers or all four Seasons (scoring 5 faan in total). Some house rules may use only two dice but have double throws to increase randomness. A player cannot win by a discard if that player had already discarded that piece, where players' discards are kept in neat rows in front of them. Set aside one of each wind tile, an even, and an odd numbered tile. The white dragon has a blue or black frame on the face of the piece or in some sets is entirely blank and are typically known as 白板 (báibăn) "whiteboard". Below are the Mahjong Competition Rules (Chinese Official) or the Official International Rules of mahjong -- accepted as the 25th sport by the State Sports Commission of China in January 1998. In the second hand, Player 2 takes the East position, shifting the seat winds amongst the players counterclockwise (though players do not physically move their chairs).
The tiles must be identical (you cannot mix suits).