wows british dd captain skills

Awesomely written OP.

UDES 15/1618 +   There are still 6 skill points left which you can spend what ever you want.

Normally experienced IJN DD captain would not need that extra smoke as they know how to position themselves. All players should chose priority target and last stand for 3 skill points, for a 10 point captain the remaining 7 might be used for the different lines as follows: Here the list of commander skills, the purpose of which is to give you an idea when choosing right skill perks for every ship in the game.

Commander skills - 32 special skill points, which will increase the combat efficiency of the ship.

Action stations! Captains and their skills are fundamental to successful play in all ships and are especially important for destroyer players. Epicentre can be a pain for a DD player and depends on the map, you should be prepared to sail as close as possible to the central zone then hide behind cover blocking the cap, however this is boring and poorly rewarded, ideally someone else does this for you and you can play the game like a standard battle.

Firing from cover means hiding behind an island that is tall enough to block line of sight but not so tall that it blocks your outgoing fire, this works best with guns that have slow “loopy” shells that can be lobbed over the island. You can earn and spend 19 skill points when training your captain.Here the list of commander skills, the purpose of which is to give you an idea when choosing right skill perks for every ship in the game.And don't forget there no rules and these are just basic recomendations how to train your captains.

References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. Torpedoes are best launched against enemy ships in one of two ways: Commander skills - 32 special skill points, which will increase the combat efficiency of the ship.

Short guide of tech-trees for beginner GUIDES, Game tactics

The winner of a DD v DD battle is usually the cruisers and battleships on each side with one DD sunk and the other badly damaged, you should therefore exercise extreme caution when engaging in a fight with another DD, unless the odds are heavily in your favour you should try to break contact, using smoke if necessary. Your personal professional ...Which ship to choose?

  So, for example, the T3 IJN ship Wakatake has 7km range, 57 knot torpedoes and 6.1 km base detection for the ship (about 5.9 with camo but without CE), you should therefore aim to get as close to 6 km as you dare and launch from there.

At lower tiers I would suggest obtaining the XP to research the modules in the co-op game mode (as with captain retraining). The speed at which you gain XP can be increased by using premium time, premium camouflages and various flags (more on this later). References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks.

The enemy player will be alerted that a bearing was taken on their ship. Its up to you follow them or not.

In ...Which ship to choose? A warning on my part: I am in the process of a massive overhaul of the gunboat guide (due to all the changed mechanics) and thus several sections are vastly outdated. Guides and tactics – Part 2 Copyright © 2017 All rights reserved.For the best and convenient way to raise new сaptains into mighty commanders - The easiest way to boost your WoWS account with XP, credits and many more click

Each ship has a base detection range that can be lowered by fitting a camouflage, having the concealment expert captain skill and from T8 fitting the concealment upgrade.

The principle behind the game is to play games to gain ship XP (different to captain XP), which allows you to upgrade your ship and eventually move up to higher tiers. For example Survivability Expert,  Superintendent or Torpedo Acceleration for specific ships.There are 2 skill points left which you can spend for Expert Marksman or Superintendent + 1 smoke.Variants may very depending on your play style. But since you are new, you might find that more useful than TAE.

Many our customers are ...World of Warships Guides To understand this, it is necessary ...To destroy the enemy, you should use a right shell.

You can earn and spend 19 skill points when training your captain. Destroyers have no armour and small health pools, the game’s rewards are based on proportion of a ships health taken rather than outright damage, consequently you are going to be everyone’s favourite target and frequently the first to die. Here are the general characteristics of the line.

In ...Which ship to choose? Finally, torpedoes will sink friendly ships just as surely as they’ll sink enemy ones so before you launch make sure there are no allied ships that might be struck, and when you do make a mistake apologise and if necessary apologise again. At very low tiers you will frequently encounter players, especially in BB, who are happy to allow a DD to sail to within 2 km of them and unload 6 or more torpedoes into them for a devastating strike, these players usually learn not to do this very quickly and you will need to apply a bit more cunning if you want to sink them.

Are you sure "Evasion tanking" is what you described ? Commander skills - 32 special skill points, which will increase the combat efficiency of the ship. 10.